Unfortunately, you need your opponent to have an ally or an item in the graveyard. Grave Robber and Master of Disguise: This card is the bread and butter of your combo, because it's a +1 in card advantage if you can discard Master with Grave Robber. The solution? Summon twice as many allies as the opponent, and kill them first! This deck is a highly aggressive rush deck that focuses on summoning 2cc rogue allies that cost 1cc when played with Good Contacts. ![]() Unfortunately, he also suffers from the drawback of being overwhelmed by lots of smaller allies, and has no reliable board clears available to him. I hope this deck provides you with some uniqueness and could be really nice and fun to play outside of the typical conventional decks.Garth is almost always run as a control hero due to his ability that can make quick work of fatty minions. It's a premium early game card.Īll in all, the damage adds up to tremendous amount! This card might not draw an extra card like Reconnaissance does, but it sure does give a lot more durability to your allies that need to protect themselves from opposing attacks, hence the ambush and stealth, which I definitely believe is the only reason why this deck goes faster than Shard Zal.Ī card that can really help provide the buff and durability it needs against direct damaging heroes such as mage and elemental abilities. This card is one of the finishers of the deck.Īnother beautiful buffer card, and i believe the best one of all the support cards. With the location, it would be a 2cc draw 2 cards and provide a +1 attack buff to your allies while gaining information of your opponent's hand. It can also be great for shutting down beefy allies that might need more than a single attack to take it down, or can be used at a stall in the mid-late game against fatties. It is also great card advantage as for 0cc on the span of 3 turns, you would net 2 cards from this card along with Ravenscrest. It can reduce the pain of First Turn Advantages so much if we don't have Ravenscrest in our starting hand by opening another slot in case the opponent uses a Bad Santa on Turn 2. This card is an all-star for any human supporters deck. This deck features a total of 12 support cards, which is for me an ideal number. Now that we've gotten that out of the way, let's have a look at the supportive aspect of the deck : Grave Robber + Master of Disguise (make sure to have a valid target in the opponent's graveyard to maximize the value) Grave Robber + Tenacious Buccaneer (make sure to have a valid target in the opponent's graveyard to maximize the value) Kristoffer Wyld + Covert Operative (Free extra damage and an extra body for you) The main goal of this deck is to throw out allies and use Bad Santa to refill while overwhelming the board as fast as possible so that you can abuse the hell out of your amazingly ridiculous Rogue Support cards! (It's a lot faster than Shard Zal and easier to setup) ![]() I lost my breath trying to catch up with the speed thuis deck is going. This deck is all about the rush and the speed and the ambush and the. GRASS : Garth Ravensoul Aggressive Stealth Supporters Well fear not for today I will demonstrate the true velocity that Garth can have! Rogues have always been about speed and cunning yet very often we associate them with control. This has got to be one of my most favorites yet! Welcome all to yet another take on the Ravenscrest Series.
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